#ifndef SPRITEOILBARREL_H
#define SPRITEOILBARRELS_H

#pragma once

#include "Sprite.h"

#define FRAMES_OILBARREL 2

class SpriteOilbarrel{
public:
	CL_GraphicContext obcontext;
	CL_Sprite* obsprites[FRAMES_OILBARREL];
	CL_ResourceManager* obresources[FRAMES_OILBARREL];
public:
	SpriteOilbarrel(CL_GraphicContext gc);
	void drawoilbarrel(CL_Vec2<int> position);
	void drawflame(CL_Vec2<int> position);
	~SpriteOilbarrel();
};

#endif